

When it works well, it shines, but most times I found it glitchy. The menu system is not intuitive, so you tend to have to wait for people to realize they need to click X to accept or the host to give them the boot before a game can start. In 'Free Play' mode you can play any track or car you have already unlocked to help sharpen your skills, and 'Multiplayer' where you can challenge anyone from a friend standing two feet away, to a total stranger half way across the world.Īlthough it was great to see online multiplayer included on a launch title, I’m sad to say it’s difficult to get a game going. 'Career' is where you will spend most of your time racing and unlocking tracks, cars and upgrades. There are three main gameplay modes available. There are 52 Licenced cars, multi-player, 20 career classes and plenty of tracks to keep you busy if you are an unlock nut, and that doesn’t even take into consideration the mods you can purchase with cash earned and found during races. Now that’s not necessarily a bad thing if you can pull off a fun and entertaining game with some unique elements that set it apart from the competition. Take a little Burnout, mix in some RUSH, sprinkle a bit of Need for Speed, give it some coin for a cheap motel and voila Asphalt! Gameloft has earned a reputation for (how do I say this mildly,) knocking off popular games by other developers and cranking out their own mobile versions. Now in its eighth incarnation, on a brand new platform, does it have enough gusto be more than just another Burnout wannabe? Let’s burn some rubber and find out. Gameloft has been releasing Asphalt games for mobile platforms every year since 2004.
